![]() ![]() Such a rope might be said to wind something like this through our panel. "Another way to look at it: Let's think of time as a rope. ![]() McCloud talks about how a good way to think about timing in comics is like a rope. In a comic, time and space are closely linked. McCloud talks about the fact that the panel acts as a general indicator that time or space is being divided, and that the durations of that time and the dimensions of that space are defined more by the contents of the panel than by the panel itself. This chapter talks about the combinations of time and space and time and motion within comics, and how comics allow them to be combined in a way that no other medium really allows. In chapter 4, McCloud draws on the aspect of time frames in comics. It explores all areas of comics, including the development of comics, fundamental vocabulary, and the different elements of a comic. McCloud's Understanding Comics is a 1993 graphic novel about comics by Scott McCloud. ![]()
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